# Syntax is: ORIGINAL_TAG REPLACEMENT_TAG
# The REPLACEMENT_TAG is optional
# Any amount of whitespace between the tags is valid
# Comments only work when a '#' is in the very first column; then the whole line gets discarded
# Contact [CHRISTIANB] if you have questions

# Current status:
# Looked through all texts, checking for "delivered", "now", "!"
# Extensive comments which can be removed later
# Ordering by groups for easier reviewing - order may be changed later to make more sense for player > done
# [tobe] i moved the tags for the assets next to the "assets aquired" tags


# [tobe] moved from end of file becuase these two appear at the beginning pf the game
# The road blocks to the mainland have now been removed
#OPEN_B:BARON2
OPEN_B

# Storm warning over, all bridges to the mainland are now open.
BRID_OP


# >>> Object deliveries <<<
# e.g. "Body Armor delivered to Ocean View Hotel!"
# These do not require replacement tags

PICK1
PICK2
PICK3
PICK4
PICK5
PICK6
PICK7
PICK8
PICK9
PICK10
APACHE
PAGEB11
PAGEB13
PAGEB14

# >>> Clothes deliveries <<<
# e.g. "Soiree outfit delivered to Rafael's on Ocean Beach."
# These do not require replacement tags

CLOTH1
CLOTH2
CLOTH3
CLOTH4
CLOTH5
CLOTH6
CLOTH7
CLOTH8
CLOTH9
CLOTH10
CUNTY

# >>> Asset purchasing <<<

# e.g. "Printworks purchased: $~1~"
# These do not require replacement tags

CNTBUY1
CARBUY
PORNBUY
ICEBUY
TAXIBUY
BANKBUY
BOATBUY

# e.g. "PRINT WORKS ASSET COMPLETED"
# Do NOT know if / when these tags appear
# These probably do not require replacement tags

#secondary tags added to following section, because they inform the player of the revenue created by the assets

#CNT2_09:COUNT2
#CNT2_10:COUNT2
CNT2_09
CNT2_10
# ~g~The print works will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.

CAR_AS1
CAR_AS2
# ~g~Sunshine Auto's will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.

#TAX_AS1:TAXIWA3
#TAX_AS2:TAXIWA3
TAX_AS1
TAX_AS2
# ~g~Kaufman Cabs will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.

#ICC1_12:ICECRE1 this is the tag for PROPERTY ACQUIRED!only
#ICC1_14:ICECRE1
ICC1_14
#ICECREAM ASSET COMPLETED

#ICC1_15:ICECRE1
ICC1_15
# ~g~The icecream factory will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.

#ICC1_ZA:ICECUT this is the tag for PROPERTY ACQUIRED!only

#ASSET_A:BANKJ4
#ASSET_B:BANKJ4
ASSET_A
ASSET_B
# ~g~The Malibu Club will now generate revenue up to a maximum of $~1~ per day.

#POR_AS1:PORN4
#POR_AS2:PORN4
POR_AS1
POR_AS2
# ~g~Inter Global Films will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.

#PHI_AS1:PHIL2
#PHI_AS2:PHIL2
PHI_AS1
PHI_AS2
# ~g~New Weapons available to purchase from Phils Place. 

#PRO_AS1:PROT3
#PRO_AS2:PROT3
PRO_AS1
PRO_AS2
# ~g~Vercetti Estate will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.

BOAT_A2
BOAT_AS
# ~g~The Boatyard will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.

#ICE_AT1:ICECRE1
ICE_AT1
# ICECREAM FACTORY ASSET COMPLETED (same as ICC1_14:ICECRE1 ?) 
#ICE_AT2:ICECRE1
ICE_AT2
# ~g~The Cherry Popper factory will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.
# seems to be the same as ICC1_15:ICECRE1 except for the Cherry Poppers name

ASSET_C
ASSET_D
# ~g~The Pole Position Club will now generate revenue up to a maximum of $~1~ per day.


# e.g. "~g~Sunshine Auto's will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly."
# Do NOT know if / when these tags appear
# These probably do not require replacement tags - might remove 'now'

# CAR_AS2 moved up
# TAX_AS2:TAXIWA3 moved up
# ASSET_B:BANKJ4 moved up
# POR_AS2:PORN4 moved up
# PHI_AS2:PHIL2 moved up
# PRO_AS2:PROT3 moved up
# BOAT_AS moved up
# ICE_AT2:ICECRE1 moved up
# ASSET_D moved up
# CNT2_10:COUNT2 moved up
# 

# e.g. "El Swanko Casa purchased: $~1~"
# These do not require replacement tags

NBMNBUY
LNKVBUY
HYCOBUY
OCHEBUY
WASHBUY
VCPTBUY
SKUMBUY


# >>> Mission bonuses <<<

# Cell phone acquired! You can now receive phone calls.
# LAW2_12:LAWYER2
LAW2_12

# You will never get tired!
#A_COMP2:AMBULAE
A_COMP2

# Paramedic missions complete! You will never get tired when running!
#A_COMP3:AMBULAE
A_COMP3

# All taxi's now have a boost jump: ~h~WE NEED A TAG HERE SIR!
NITRO

# VIGILANTE BONUS!!
C_VIGIL

# ALL RAMPAGES COMPLETED!!
RAMP_A

# Vigilante mission level 12 complete: Your max Body Armor increased to 150
#C_COMP1:COPCAR
C_COMP1

# Fire Truck Mission level 12 complete. You are now completely fireproof!!
#FIREPRO:FIRETRK
FIREPRO

# ~g~You have won the fast reload ability!
RELOAD

# $50 Good Citizen Bonus!
GOODBOY

# New ~h~Contact Point ~w~opened at the marina in Ocean Beach!!
NEWCONT

# Pizza Mission Complete.  Your max Health increased to 150.
#PIZ_WON:PIZZA
PIZ_WON

# You now have limitless ammo and double health on all vehicles.
HELP61

# You can now take jobs from the Colonel.
HELP24

# You can now take jobs from Avery Carrington.
HELP25


# >>> Miscellaneous <<<

# ALL UNIQUE STUNTS COMPLETED!
USJ_ALL

